We kept coming back to the idea of a group of friends standing against impossible odds. From there, we drew inspiration from some of our favorite moments and experiences in gaming. We wanted to create a place where players could create lasting memories and relationships. Marketing Director Nick Clifford: Before there was Dauntless, there was a belief at the studio that we wanted to connect players worldwide in an online experience. Thanks for your time! Can you please explain the initial concept behind Dauntless, which has players battling behemoths while collecting and upgrading loot along the way?
The trio talk about creating diverse monsters that would be fun and challenging to fight, elaborate on how they designed the game’s combat system to offer both depth and accessibility, and discuss lessons learned from their thorough playtesting. To see how Phoenix Labs created the new talk-of-the-town, we interviewed Phoenix Labs Marketing Director Nick Clifford, Senior Game Designer Dan Gibson, and Art Director Katie De Sousa. Though Dauntless is Phoenix Labs’ first and only title, the roughly 100-person developer boasts talented individuals who hail from AAA companies that include Riot Games, BioWare, Blizzard, and Capcom. While an accomplishment of this magnitude is quite rare, this is perhaps little surprise considering the team’s talented pedigree.
Dauntless epic games gameplay Pc#
PC Gamer reported that the free-to-play action RPG added half a million new players upon exiting beta and the player base has grown to surpass seven million since. By Jimmy Thang With satisfying combat and looting backing up the Behemoth-hunting gameplay, Dauntless recently launched to incredible success.